На официальном сайте уже вывесили список изменений, который планируется в патче "There is Only War": ======================== There is Only War Release Notes 1.5.0 ======================== World Builder • Added the World Builder how-to guide to the root directory • Fixed a bug where adding a horizon-mesh would cause World Builder to crash Observer Feature • Pressing ESC now gets rid of the observer/replay attention arrow. If a unit is selected and an arrow is present, pressing ESC deselects the units. Pressing it again removes the arrow • Selecting the HQ displays the player’s current tech tier Balance Changes Tyranid Balance Changes • The Ravener Alpha’s Hardened Carapace grants 100 health • Both Carnifexes cannot be repaired • Sporemine durability vs. small arms increased from 60 to 150 hp • Screamer Killer Venom Cannon damage increased to 75 from 55 and removes the Spore Cysts ability • Tier 2 Carnifex damage increased from 200 to 250 • Zoanthrope damage increased from 70 to 80, energy cost reduction on Focus Blast from 80 to 65 • Termagant damage increase on Toxin Sacs upgrade from 1.2 to 1.35 • Tyranid Warriors’ hitpoints increased from 320 to 360, Barbed Strangler damage decreased to 45 from 60 • Hive Tyrant’s Venom Cannon damage decreased from 75 to 55 Ork Balance Changes • Slugga Nob damage reduced to 85, Nob Squad Choppa damage increased to 100 • The Kommando knife no longer refunds energy and resets cooldown after killing a target • Warboss’ big stomp radius UI was changed to 10 m • Warboss’ Kustom Shoota can now fire on the move • Warboss’ Angry Bits health regeneration lowered from 1.5 to 1, cooldown from 15 seconds to 30 • Tankbusta population cost lowered 4 to 3 • Slugga Nob Leader damage lowered (due to accidental buff) • Warboss Stomp damage lowered 40 to 30 • Kommando Nob Leader’s hammer damage increased 100 to 175 • Slugga damage increased to 25 Space Marine Balance Changes • Scouts can now repair while using a sniper rifle • Set the Apothecary’s Rapid Fire ability to no longer knockback retreating units • Force Commander with Terminator Armor now has a Cleansing Flame ability on his heavy flamer (costs 50 energy) • Purification Rights damage decreased from 30 to 15 • Relay Beacon health regeneration rate decreased .4 to .15 • Force Commander’s hitpoints increased from 720 to 820 • Tactical Marine bolter damage decreased to 25 • Tactical marine melee damage reduced from 22 to 19 • Purification rites no longer affects retreating units Eldar Balance Changes • Spiritual rites radius UI was changed to 15m • The Fire Prism’s explosive shot no longer affects retreating units • Warpspider squad member hitpoints slightly reduced from 200 to 160, Exarchs from 240 to 200 • Fire Prism’s Focus Beam cooldown reduced from 4.5 to 3 seconds • Debuff removed from Immolator • Warp Spider Exarch’s Improved Targets are moved to tier 1 • Banshee’s damage increased to 35 from 33 General Balance Changes • Zeal/Biomass/Psychic Might/Waaagh! amount from killing/losing units increased by 20% • Piercing damage modifier vs. Heavy armor decreased to 67% • Turret damage at long range increased from .15 to .3 • Turrets inflict increased supression, have a minimum range of 2 m, armor type changed to be more vulnerable from small arms fire .01 to .2 • Suppression weapons received the following changes: • Setup and teardown times reduced by 1 second respectively • 0.2 to 0.3 at long range • 1 to 1.25 at medium range • 2 to 2.75 at short range • Suppression damage increased from 300 to 400 Bug Fixes Tyranid Bug Fixes • Fixed a bug where Bioplasma would not fire if targeted units ran out of the line of sight • Fixed the broken image on the Ravener Alpha’s ‘exit tunnel’ ‘cancel construction’ ability Ork Bug Fixes • Shoota Boyz Aiming? Wotz Dat? tool tip no longer mentions immobility • Nob squad tool tip mentions Meaner an’ Greener instead of Nob Kit • Kommando squad tool tip no longer mentions Kommando Kit Space Marine Bug Fixes • The Dreadnought’s auto cannon ability previews its energy cost properly Eldar Bug Fixes • The Farseer’s Ghosthelm tool tip no longer mentions damage to self, mentions suppression • The Farseer’s Mindwar tool tip mentions suppression • Warpspider Exarch powerblades tool tip mentions they are effective against infantry UI Bugs • Added a missing tooltip for observers in the multiplayer games list • Fixed a bug causing player loading bars to be cut off in 1280×1024 resolutions Performance Bugs • Fixed a bug that disallowed users with high-end machines to set their graphics settings to “Ultra” • Fixed a fatal scar error involving Anti Armor in the campaign Gameplay Bugs • Fixed an exploit where repeatedly setting up and tearing down the Ranger’s sniper rifle would increase the unit’s firing rate • Fixed a bug involving melee units targeting retreating units • Stabilized randomness of units using special attacks • Fixed an exploit where players could make units at the HQ retreat “towards” a relay beacon in the field • Fixed a bug where clicking on a hero’s portrait would render targetable abilities unusable Map Fixes • Fixed an exploit in (6p) Ruins of Argus where players could build structures and move units in an impassible area Post-game bugs • Fixed a bug where incorrect trueskill values were shown after viewing a player’s statistics screen in the post-game • Fixed a crash that occurred when viewing another player’s statistics during a game-starting countdown Networking Improvements • Fixed a networking bug that caused users to lag and disconnect due to a proxy communication problem.
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